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B.Sc (Multimedia & Animation)
B.Sc (Multimedia & Animation)
Objectives
- To develop skills in design, illustration, image manipulation, graphic designing, cinematography, photography, cartoons, 2D&3D animation, video editing, visual effects and game designing.
- To develop creativity and conceptualizing ability
- To equip students with the fundamental broad-based skills in traditional and digital Multimedia & Animation techniques and emphasize to apply in practice.
- To develop effective communication and presentation skills
- The curriculum will integrate programming abilities to illustrate the wonders of using multiple forms of Interactive Media.
- To develop competencies in using industry standard software
- Multimedia & Animation studies have widespread applications in many areas including the print and electronic media, film making, special effects, compositor, 2D/3D animator, game development, illustrating medical processes, simulation, virtual reality, graphics design, advertising, etc.
- From entertainment to education, digital media is a growing field seeking well-trained individuals in Multimedia & Animation techniques
- Students shall have the opportunity to experiment and research multimedia designing trends and issues within the society to produce an integrated suite of design solutions taking into account the aspects of culture, economics and social interaction
Course Title |
Credits |
| Creative English | 03 |
| English for Communication | 03 |
| Environmental studies | 03 |
| Mathematics for Multimedia and Animation | 04 |
| Project Work | 10 |
| Programme Core | |
| Course Title | Credits |
| Introduction to Multimedia | 03 |
| Design Fundamentals | 03 |
| Image Editing Techniques | 05 |
| Graphic Design Techniques | 05 |
| Physics for Multimedia & Animation | 03 |
| Fundamentals of Engineering Graphics | 02 |
| Web Design Techniques | 05 |
| Fundamentals of Art | 05 |
| Concepts of Storyboarding | 03 |
| Principles of Animation | 03 |
| Introduction to Computers | 03 |
| Interactive Animation Techniques | 05 |
| Programming Fundamentals | 03 |
| 2D animation | 05 |
| Art for Animation | 03 |
| Digital Media Fundamentals | 03 |
| Modeling & texturing | 05 |
| Physical game design | 03 |
| Digital Cinematography | 03 |
| Audio Editing Techniques | 03 |
| Video Editing Techniques | 05 |
| Lighting & Rendering | 05 |
| Rigging | 05 |
| Visual Effects | 03 |
| Mini Project I | 02 |
| Mini Project II | 02 |
| Program Electives | |
| Course Title | Credits |
| Board Game Design | 03 |
| Level Design | 03 |
| Matte Painting | 03 |
| Advanced Compositing & Dynamics | 03 |
| Architectural Visualization | 03 |
| Advanced Rendering Techniques | 03 |
| Advanced Modeling | 03 |
| Advanced Texturing & Lighting | 03 |
| Advanced Rigging | 03 |
| Advanced 3D Animation | 03 |
| Modeling for Games | 03 |
| 2D Game Programming | 03 |
| Digital Image Processing | 03 |
| Multimedia Systems | 03 |
| Credit Summary | |
| Minimum Qualifying Credits | 133 |
| Total Credits Offered (UC+UE+PC+PE) | 133 |
| UC | 23 |
| UE | 03 |
| PC | 98 |
| PE | 9 |
